I'm once again pushing myself to write 50,000 words in 30 days. It'll go better this year, I promise. I'm completely restarting The Devil's Blade, which I started last year and failed to complete.
This year, I've had a year to think of better ways to do it. I have an outline written out. I shifted from a focus on Catholic lore to the Pagan aspects of the lore, though both always were and will be present. I've fantasized it up and stopped worrying about the accuracy of the 1400's.
It should be quite a bit better.
I'm also in sort of a competition with a coworker who will be watching my word count closely. There will be write-ins closer to home, so I'll be doing those, too.
Overall, should be a much better year than last year. For the Wrimos finding my blog through the NaNo site, welcome and enjoy the ridiculous writing tips!
About The Devil's Blade
Valdius is the Grim Reaper, a collector of souls that have been sold to the devil. Valdius possesses unearthly powers and immortality, quietly following orders to kill while holding onto what little humanity he has left. When he meets Anastera, a mysterious woman with abilities of her own, Valdius must tread carefully to keep her out of the devil's grasp without getting caught himself.
I am a 22-year-old writer, artist, baker, musician, gamer, and internet fanatic. This is a collection of thoughts and things I find around the internet. I hope that someone out there finds enjoyment in my writing and the many things my mind can produce.
Showing posts with label the devil's blade. Show all posts
Showing posts with label the devil's blade. Show all posts
Monday, October 29, 2012
Tuesday, May 1, 2012
Where Life Is Headed
Life's been a little insane lately, to say the least. I've got a lot going on in quite a few different areas, and there's a lot I want to balance out and get done.
Life
Personal life has some major shifts, which there will be posts about later. They've taken effect already, but it's just that they're such a huge change, they'll need a post all their own.
Gardening
I have plants growing! Sage, oregano, spearmint, and habanero peppers, to be exact. They're doing so well. It's happy-making. :)
Writing
I'm considering tackling the sequel to Among the People Lost and getting it done already. Not sure if that's what I'll do, but that's an idea. I've still got the prequel to finish writing and a few other major chunks of literature concerning the characters, and that's a lot of work. In other projects, I have The Devil's Blade and my futuristic cyborg dragon story to write.
The Dragon's Claw
I really need to sit down and come up with a game plan for this thing. I really want to get back into it, but it's really hard to do all the work myself when half the point is getting people to submit articles and such. I have enough time to put it together each month, but writing five articles an such makes it tough work.
College
I'm putting it off at least another year because (and you're going to think I've lost my mind) I love working at Walmart too much to quit.
Work
I'm really loving my job in the back room at Walmart. The people are great, and it's like getting paid to go to the gym. I've put on a lot of muscle, likely gained some weight, and generally gotten a little healthier.
Art
I'm going to be doing a lot of photography soon just because of how nice the weather should be getting and everything. I'll keep fractaling, and I haven't had much time to do drawings, but I have a bunch I need to finish and I'd like to do more speedpainting practice. Craft fairs are sprouting up this time of year, and I would do more if I had stock, but as it is, I mainly need to sit down and have a jewelry-palooza.
Summer
My friends are rebooting their gaming series Snack and Fitzgerald, so I imagine I'll be spending a good chunk of my summer days off filming videos. It should be a good excuse to get lots done and play lots of board games.
Summer
My friends are rebooting their gaming series Snack and Fitzgerald, so I imagine I'll be spending a good chunk of my summer days off filming videos. It should be a good excuse to get lots done and play lots of board games.
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Wednesday, January 25, 2012
Writing Tip #12
I starting writing this a while back, had it almost done, and then never finished it. So here. I finished it and posted it finally.
Tip #12: Think of your story as a video game.
I explored a very specific incarnation of this tip when I went over turning characters into Morrowind characters. This is going to be much more general and focus on different gaming aspects.
The first thing to think about is how your characters interact. In The Devil's Blade, Valdius acts and fights alone. Anastera, my lead female, has no combat ability, and Zirk is really only ever a bystander. If it were a game, it would be very God of War-like, with one powerful character essentially fighting his way through tons of stuff to save/protect someone.
Among the People Lost could potentially follow a party format. Dante is, first and foremost, a sharp shooter. Put him in a fantasy setting, and you're probably looking at a skilled elven bowman. Solstice balances him out by being a very skilled martial artist. She uses hand-to-hand techniques and a dagger, meaning she can get up close while Dante hangs back. Hunter, a sniper, is sort of the equivalent to a mage in ways, being the stereotypical "glass cannon." He would be the farthest back of the group, protected by the others but dealing instant kills when he fires. Add in all the other characters that come and go, and you've got a pretty balanced party.
The point of all that is having characters who balance each other out. Action movies often have, like, five guys running around with guns, and that's not really that practical. In games like D&D, you need to have a group with a wide range of skills so there's always someone for the job when a tough task comes up.
In the first example, it's important to know your character's limitations. Maybe he gets better and gains more skills as the story goes, allowing him to go back to places he couldn't quite get to before and overcome enemies he never would have hoped to conquer. Characters that start out super powerful aren't particularly interesting. There needs to be some measure of growth and development.
Video games get more difficult as you go. A lot of books are the same way. Harry Potter's challenges in the first book are nothing compared to the seventh. As characters grow stronger, they're able to push deeper into enemy territory, take on stronger enemies, and, if they're good enough or lucky enough, win against their greatest opponent and save the day.
That's not to say, though, that there aren't really easy enemies along the way. Even weak enemies that are easy to beat can give a little experience here and there. They're more to keep the character from falling behind than to really make him move forward. Real learning experiences come from the difficult fights, the losses, and the power upgrades.
Thinking of your story in game terms can help determine if an ability or skill is really over-powered compared to other characters. If your character is really skilled, is he the only one? Or are all of his enemies roughly the same skill level? If your story follows more of a party format, where is the group really weak? Who gets tired after walking up a short hill and who can run five miles without an issue? All stuff to consider when writing stories and making games.
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Thursday, December 1, 2011
Hello, December!
So, I'm pretty sure November was the fastest 30 days of my life. That was gone in no time! :O
I'm going to spam you with updates now because I haven't done anything but writing tips all month. Sound good? Awesome.
Projects
-The second issue of my webzine The Dragon's Claw is here.
-The Devil's Blade is on hold for a few months while I make it 20% cooler and 80% more badass.
-I'll be working on the prequel to Among the People Lost that follows Dante and Hunter.
Promotion
Since you're all likely buying gifts and spending money this time of year, I'd appreciate any business you can send my way. :)
Dragonistic
-Facebook I'll be adding Christmas items really soon! Possibly tomorrow when I'm off.
-Zazzle
-CafePress
DeviantART prints
Among the People Lost
Personal
-Work is eating all my time. I won't be around as much, and holidays are going to eat the rest of my time.
-I'm not sick or dying anymore! Maybe.
-Work is doing several things to me. First, I have no time anymore to do hobbies. Second, it's fixing some of my health issues. I'm getting stronger from lifting things, my appetite has increased to a much more healthy level, I'm able to function on less sleep without feeling nauseous, and I don't get dizzy as easily. Third, I feel my mental stability going to hell. I don't think I can handle not having any time to release tension and ease stress with crafts and art.
I'm going to spam you with updates now because I haven't done anything but writing tips all month. Sound good? Awesome.
Projects
-The second issue of my webzine The Dragon's Claw is here.
-The Devil's Blade is on hold for a few months while I make it 20% cooler and 80% more badass.
-I'll be working on the prequel to Among the People Lost that follows Dante and Hunter.
Promotion
Since you're all likely buying gifts and spending money this time of year, I'd appreciate any business you can send my way. :)
Dragonistic
-Facebook I'll be adding Christmas items really soon! Possibly tomorrow when I'm off.
-Zazzle
-CafePress
DeviantART prints
Among the People Lost
Personal
-Work is eating all my time. I won't be around as much, and holidays are going to eat the rest of my time.
-I'm not sick or dying anymore! Maybe.
-Work is doing several things to me. First, I have no time anymore to do hobbies. Second, it's fixing some of my health issues. I'm getting stronger from lifting things, my appetite has increased to a much more healthy level, I'm able to function on less sleep without feeling nauseous, and I don't get dizzy as easily. Third, I feel my mental stability going to hell. I don't think I can handle not having any time to release tension and ease stress with crafts and art.
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Wednesday, November 30, 2011
Looking Back on NaNoWriMo
Today is the last day of the month, and my 15,740 words certainly won't get me a winner's certificate. I've essentially given up, and that's for a lot of different reasons, actually.
First of all, the past month has sort of been a wreck. October 30's car accident led to back pain for a week or so. I started my job at Target on the 4th, and they've been giving me LOTS of hours. I also got sick, which totally knocked me out for a few days, and then I had a bad reaction to NyQuil (which I took for the aforementioned cold) that put me in the hospital for tons of tests I can't afford. Feeling your heart beat 3-4 times per second is worth getting checked out, though, I guess.
The Devil's Blade was also not the novel I was going to write. I was planning a romance set in the 1970's with a farm boy and a kinda-sorta hippie girl. My back-up plan was to write a prequel to Among the People Lost that follows Solstice and Blaze in their time before Dante meets them. Then, on the day I started writing, I remembered this story. I remembered that I started to rewrite it and never really did anything with it, and I decided to give it a go.
Honestly, it started off okay. I realized pretty quickly, though, that NaNo just doesn't cater to my writing style. I don't like doing drafts. I like putting tons of time and thought into every sentence, making the story as good as I can on my first try, then going through after a few months of a break and looking for areas to improve. This whole write-tons-and-fix-it-later thing is just not for me.
I'm not someone who can let things go until later, either. I confuse myself if I put off research and make up a filler detail. I'd rather take the time to do my research and figure out what I'm doing beforehand.
I feel like my character development is severely lacking. That's something that I need to really sit down and figure out, because right now, it's going nowhere. Valdius is interesting, but not really interesting. Anastera, my main female, has about as much dimension as a sheet of paper. She has a history and abilities, but minimal personality. I never know how to write her dialogue. The best character I have right now is my imp Zirk. He's totally okay and needs, like, no work. It's really pathetic that that's how things progressed.
For now, I'm shelving the story for a few months so I can look back on it with a fresh mind. In the mean time, I'll finish off my Among the People Lost prequel I started that follows Dante and Hunter. I put it on hold for NaNo, and now that I've taken a break from it, I'm ready to get back into it and pump out the rest of it.
I'll keep posting writing tips periodically. I have quite a few more that I think will be fun to share. I'm hoping I can more or less return to the internet now that I'm over my cold. It's been a rough month.
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Tuesday, November 29, 2011
Writing Tip #10
I'm blogging when I should be working on my webzine and/or sleeping for work later. Oh well. Let's get right to the point here.
Tip #10: Humanize your monsters.
I'm doing something interesting in The Devil's Blade - I'm making the Grim Reaper, who is often portrayed as a skeleton, someone who was once an ordinary human and who, aside from being deathly pale, looks like an ordinary human.
A lot of stories take the Beauty and the Beast approach, arguing that it takes a really good-hearted character to fall in love with a monster. I'm blatantly ignoring that. It's not that I think it's a bad concept; I just think that we tend to see monsters as these scary things because we fear them, when maybe, if we looked just a little closer, we'd find they aren't that scary at all.
Valdius keeps his face hidden until a few chapters into the book. He's shrouded in mystery, and people are generally very afraid of him. It's much more terrifying to see a hooded figure with a scythe than it is to see some random pale guy with a scythe. When he finally chooses to reveal his face, it's a very important moment for his character. It shows that there is someone he likes enough to be human with, rather than the monstrous facade he keeps up.
Similarly, I have an imp character Zirk who is a friend to Valdius. Despite being a demon, he's essentially a good character. While certainly not human in appearance, he's not scary, either. Valdius himself perhaps describes him the best:
He looks like a carved gargoyle and only comes to my knees. He has little horns and red eyes, but he's not very intimidating.
I know a lot of people, myself included, that would even go as far as to think he was sort of cute, in that cute-little-gargoyle sort of way. He needs to be a likeable character. Making him some kind of horrifying monster would push a reader away from him and make him lose that cute factor. As it is, he's relatively easy to picture, and also looks pretty small and harmless. He doesn't come across as being evil just by his appearance.
Of course, like all things in writing, humanizing your demons (literal demons, in this case) won't always work, but for this story, I think it's the way to go.
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Saturday, November 26, 2011
Writing Tip #9
My NaNo novel is not even close to being complete. It's at 15,000 words and falling to bits. Mainly, I keep hitting this major issue of trying to decide what the hell I'm going for. On one hand, it's a fantasy. It has demons, spirits, and general supernatural stuff like demonic powers. On the other hand, however, most of that isn't 100% fictional. A lot of it has roots in mythology, religious texts, and the general knowledge (whether or not you believe in it is another thing) of how we understand demons, ghosts, energy, and death.
Unfortunately, it also has a huge amount of influence by Catholicism. I say "unfortunately" because religion is always touchy. I'm well aware that very few people will be able to look at this story the way I intend it, and the last think I'm trying to get my readers to do is go fall in love with someone who signed their soul over to the devil. It's intended to be a story about sacrifice and redemption, not devil worship and murder.
The biggest problem is that my story is set tentatively in the 1400s or so in an alternate, more fantasy-like England. This brings me (finally) to my next writing tip.
Tip #9: Accuracy Versus Perceived Accuracy
One of the things I really prided myself on when writing Among the People Lost was my attention to detail and keeping things very accurate. I used a car at one point that had front-wheel drive, so I researched what cars are front-wheel drive. I know most people wouldn't catch the details like that, but for the car people who read that, they'll think it's impressive that I was right.
Naturally, since The Devil's Blade takes place in a 1400s setting, I did research on the middle ages to be as accurate as possible. I then realized that I was screwed.
When you think of chivalry and medieval romance, you probably think of something like knights wooing the local women with flowers and kisses on the hand and such. That would have been doable. What I learned, though, is that the romantic kiss-on-the-hand came 200-300 years later, and no one gave flowers. Instead, it was all love letters, singing, and poetry. I think the Grim Reaper would lose at least half of his badass points if he regularly burst into a romantic song or poem.
Clothing is also an issue. You certainly don't think of a reaper running around in tights, pointy shoes, and a doublet, or the female love interest of the story wearing an unattractive, shapeless gown sort of thing and covering her head.
It's becoming more and more obvious as I write this that I can't have a halfway decent romance novel if I don't break away from medieval accuracy and aim for a more medieval fantasy setting. Most people are going to think a kiss on the hand is totally time-period appropriate anyway, so why not use it? Boots existed. They may not have been common, but who cares? Let's put the reaper in boots. So what if no one gave flowers? Let him give her a rose, dew frozen on the petals by the cold that emanates from his unearthly body.
There's this big gap between how the middle ages actually were and how we tend to think of them. The truth is, medieval romance is outdated. It's not even what we would consider "romantic" anymore, in a lot of cases. Beyond that, most marriages were arranged until the 1600s. This story wouldn't even be happening.
Some things need to stay the same regardless, though. Premarital sex (which there is admittedly a lot of in Among the People Lost) is pretty much out of the question, especially given that both main characters are religious. Jewelry and women's rights are minimal at best. My lead female won't be going around doing any fighting like Solstice does in Among the People Lost. Religion plays a big part in every day life; this is when Catholicism really got big, and that can't really change.
I've really just hit this point where I have to abandon a lot of accuracy to get the effect I want to get. It goes against everything I taught myself to do when writing science fiction, but fantasy is not science fiction. There's much more room to modernize and adapt, and sometimes, that's what you need to do.
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Thursday, November 17, 2011
Writing Tip #7
Whee, my first cold since I started working at Target! I knew I would get one sooner or later. Going from next to no human interaction to a job where I do 50 transactions an hour is bound to wreck my immune system. Anyway, it wasn't a bad one, and it's mostly gone already. I'm still really behind on my NaNo novel, and being asleep for a day didn't help any.
One thing I've noticed with this novel is how few characters I'm working with. I have Valdius, the Grim Reaper, and an imp named Zirk who is almost always with him. Anastera is the lead female role, for movie terms, and I don't talk about her on her own much, either. I also have the ghost of a priest and Valdius' horse, but they aren't ever talked about on their own. The focus is always on either Valdius, Anastera, or Zirk. This made me think of something else my story is lacking that may be hindering my progress.
Tip #7: Put yourself or a close friend into your story.
I think of every character I write as an extension of my personality. Every character has a trait or two that stand out - Dante's bluntness, Solstice's sarcasm, Hunter's relaxed attitude. Each trait is a shred of our own personalities that we build upon and grow into a character who is centralized around that trait. Valdius repeatedly shows the sacrifices he is willing to make to protect the people he cares about. Zirk shows an almost human level of compassion beneath an exterior of mischief and sarcasm. Anastera...I don't know what the hell to say about Anastera. I haven't put much thought into her yet.
Point is, I see myself in every character I write, at least a tiny bit. Even if I write a character I despise and want to kill off at every opportunity, there is some small fragment of me - perhaps a flaw - in that character. It makes them relatable.
Dante was based off my boyfriend Tim, in both appearance and personality. Tim cares a lot for the people close to him and wouldn't mind putting himself in danger to protect them. Whether or not he'd arrive on time is another thing, but I digress. Those are a couple minor aspects of Tim that made their way into Dante. Other parts of Dante, such as his bluntness and artistic talents, are aspects of myself.
It's very easy to write a character when you feel like you really know them. It makes their dialogue and actions come very naturally. I know how my close friends will react to certain things. They all have their little things that they say all the time, their favorite words and phrases, and their fidgety habits. I pick at my lip when I'm in deep thought. Tim sort of furrows his brow, puts his hand on his chin, and tilts his head like he's trying really hard. He usually is, actually.
Sometimes, we write characters and think, "Wow. This character is really similar to Steve, now that I think about it!" That should be a good thing! If you know Steve well, you'll know how that character, who is some fictional reincarnation of your real life friend, will act. It makes everything flow.
In The Devil's Blade, I don't really feel like I know any of my characters, and it's constantly slowing me down. I keep thinking, "Would he do this? How would she feel after all of that?" and it's wrecking my progress. It would be much easier if I had just modeled my characters a little more after people I know.
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Sunday, November 6, 2011
Writing Tip #4
Skipped a day because of work, but let's get one of these down before I fall super behind! Also, I realize that so far, these are more "Character Development Tips" than "Writing Tips," but I'll get to more general things later. As I've said in the past, character development is the most important part to me. For those of you doing NaNoWriMo, good luck getting to 50,000 words if your characters all lack depth.
For this example, I'll be using two characters who have very little in common. I've used Dante in several other examples, so I'll use him here as well. He's straight-forward, quick-witted, and very sensitive to the needs of those around him. The next character is Valdius, the main character in my NaNo novel. Valdius is the Grim Reaper. He's trapped, alone, and detached. Both characters are highly skilled in certain areas and completely hopeless in others.
Tip #4: Use the 7 Deadly Sins to Create Conflict
Most things we humans consider bad or sinful can be labeled as one of the infamous 7 Deadly Sins. For writers, they make some good springboards. Think of how each would impact your character, if at all. It's a good way to see your character's strengths and weaknesses, and also see if they're well-balanced. Characters who have no weaknesses aren't particularly interesting, and neither are characters who are weak to everything in existence.
Wrath
Dante is pretty good at controlling his anger. Losing control would put him in a very bad position in most cases. Piss off Valdius, however, and you can be prepared to face an army of demons. Dante goes about revenge in a very cautious, opportunistic manner to ensure his success without putting too much at stake. Valdius will kill anyone who gets in his way, regardless of how much danger he is in.
Lust
Dante rarely - if ever - makes the first move in a relationship. This is an area in which he is very shy and very respectful of the other person involved. Valdius will go out of his way to protect a woman he barely knows, even while it is very unlikely they would ever be together. He is also not afraid to break a few dozen rules and guidelines while pursuing that woman.
Envy
Dante has very little interest in the possessions and skills of others. Valdius would give anything to be human.
Greed
Both Dante and Valdius live in situations where possessions and wealth are meaningless. Both have the potential to amass followers, but neither is interested in power, either.
Gluttony
Dante overindulges in alcohol to remove his stress. It doesn't matter to him how much he takes into his system, as long as it helps him sleep at night. Valdius has no physical need for food and drink. There is also nothing he does simply for the joy of doing it in excess.
Pride
Dante is very confident in his abilities, but not to a fault. He knows when he will be outmatched and when he lacks the necessary skills. Valdius knows he means nothing to his master, and he is well aware that he will be punished if he is caught breaking rules.
Sloth
Neither Dante nor Valdius is lazy. Both are extremely motivated to keep busy, Dante because of his friends, and Valdius because of the fear of punishment.
So there. Applying these things to your own characters can help outline their ideals and motivations and such. Happy sinning!
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